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Team-=CoN=- Snipers » General Public » Get Help
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[SOLVED]AMLP_HaSm mutator
Mr.P
Hi,
I installed AMLP_HaSm v1 to get efficiency data on my HUD...later, I decided to install v1b (the beta release that is hosted on many server, including CoN servers) which seems to have more functions...

AMLP_HaSm v1 has some options that have to be included in the UnrealTournament.ini file:


[AMLP_HaSm_v1.AMLP_HaSm]
TeamLogoR=HaSm_Logo.AMLP
TeamLogoB=HaSm_Logo.AMLP
TeamLogoG=HaSm_Logo.AMLP
TeamLogoY=HaSm_Logo.AMLP
TeamNameR=Red Team
TeamNameB=Blue Team
TeamNameG=Green Team
TeamNameY=Yellow Team
szSBTitle=-= AMLP_HaSm v1.0 =-
bCamperEnhanced=False
bAllowIDCommands=True
bBroadCastMessages=True
szIDKick=%p say thanks to admins to keep server clean
szIDBan=Rules are made to be respected .. hope %p will learn them

[AMLP_HaSm_v1.SplashLogoSA]
LogoTexture=HaSm_Logo.amlp128
LogoDrawTime=6
CaptionLine1=
CaptionLine2=
CaptionLine3=
CaptionLine4=
bCenteredText=True



When I installed v1b, I found no options related to the new v1b package so I decided to use the same ones I used for v1...


[AMLP_HaSm_v1b.AMLP_HaSm]
.....

[AMLP_HaSm_v1b.SplashLogoSA]
.....


...but this didn't work for me and after installing v1b and I was not able to see anything on my HUD, it was totally blank, no infos were displayed on it...
...so do you maybe know if there are special options that have to be used with v1b or simply I did something wrong ?
Edited by -=CoN=-TruckerClock on 10-05-2011 11:14 AM
 
http://www.ut99maps.net
-=CoN=-WebAdmin
I never fond a read me for the v1b so I had to play around with it and figure it out. There may be one out there but here is mine:

Mod's options : (unrealtournament.ini, server.ini or any ini file your server uses)
=============
(values are given as exemple)

[AMLP_HaSm_v1b.AMLP_HaSm]
TeamLogoR=HaSm_Logo.AMLP
TeamLogoB=HaSm_Logo.AMLP
TeamLogoG=HaSm_Logo.AMLP
TeamLogoY=HaSm_Logo.AMLP
TeamNameR=Red Team
TeamNameB=Blue Team
TeamNameG=Green Team
TeamNameY=Yellow Team
szSBTitle=-= AMLP_HaSm v1.0 =-
bCamperEnhanced=True
bAllowIDCommands=True
bBroadCastMessages=True
szIDKick=%p say thanks to admins to keep server clean
szIDBan=Rules are made to be respected .. hope %p will learn them
TDMDisplayType=2
bZoomIdentify=True
IdentifyRangeTeam=1000
IdentifyRangeEnemy=1000
bTDMCyclePlayerEndView=False

[AMLP_HaSm_v1b.SplashLogoSA]
LogoTexture=HaSm_Logo.amlp128
LogoDrawTime=6
CaptionLine1=
CaptionLine2=
CaptionLine3=
CaptionLine4=
bCenteredText=True



Descriptions :
============
[AMLP_HaSm_v1.AMLP_HaSm]
TeamLogo# : this is a friendly option to use for TDM matches, it allows to use other team logos than those used by default by UT.
--> you can use a unique logo for each team (Red, Blue, Green, Yellow ('G' from gold was already used for Green)
If you let one of these parameters empty, default UT's logo will be used.
Uses :"NameOfUTXPackage.TextureName"
(you can use a different package for each logo .. but don't forget to set the package as 'ServerPackage'.)
TeamName# : Allows to change teams names showed on scoreboard (names as showed in spies must be changed with another mod)
(quite same uses as TeamLogo .. if string is empty, default names as defined in UT will be used)
szSBTitle : Let you add your own title on scoreboard.
bCamperEnhanced : This option enable or disable Camper Enhanced Mode (see further on this page)
( bAllowIDCommands, bBroadCastMessages, szIDKick and szIDBan are described further in this file )
TDMDisplayType : this is how to display difference in score on the HUD during a team game. 0-turn off, 1-lower HUD, and 2-upper hud or side.
bZoomIdentify : sets if the long range ID is on or off.
IdentifyRangeTeam: how far to ID team.
IdentifyRangeEnemy :how far to ID Enemy.
bTDMCyclePlayerEndView: True or False. If true rotates through the winning team at the end of the match.
[AMLP_HaSm_v1.SplashLogoSA] (mostly from the mod MODOSUtils made by pjmodos)
LogoTexture : Texture used for splash screen (logo at the left on each start of a map).
What ever is the texture used , it will take 1/6 of the screen's width.
Uses : "NameOfUTXPackage.TextureName". If empty : logo will not be used.
LogoDrawTime : Time the logo will be displayed.
CaptionLine # : Possibility to use up to 4 lines under the logo.
bCenteredText : True --> Center text under the logo, otherwise text will be aligned to left.
 
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Mr.P
Thanks for the infos boss ! Thumbs Up
I think I have done something wrong before because I tried it again and this time it worked: the options for the v1 version can be used also for the v1b.
And yes, unfortunately, there is no doc/help available about the v1b Dunno

bye,
Pietro
 
http://www.ut99maps.net
-=CoN=-WebAdmin
Glad you got it working. Let me know if I can help in anyway.

Take care!
 
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