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Team-=CoN=- Snipers » General Public » Get Help
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[SOLVED]"No Running" mutator
Mr.P
Hello,
I would like know if a smart "no running" mutator exists and can be used without generating boring matches...
...I found a "no running" mutator somewhere but this counts the overall position of the player over a map and not the action taken by the player itself (running/crouching/xlocing) so even the xloc movement is considered a "running action"...not so useful at all !

Are there UScript methods in the "Pawn" class that can be used in order to render the "no running" action more useful ?

Thanks in advance for your help Hi

cheers,
Pietro
Edited by -=CoN=-TruckerClock on 10-05-2011 11:13 AM
 
http://www.ut99maps.net
-=CoN=-WebAdmin
While -=CoN=- does not use a no running mutator, there are a couple that are used on other servers that I know of.

One is called NoRunning. I have 2 versions 20 and 3a.

http://teamcon.ne...ingV20.zip

and

http://teamcon.ne...ingV3a.zip

Both of these just calculate the moved distance and take off health. Been a while since I used these but I think 20 has a bug when riding an elevator and sees it as movement.

The other one is Slow it down. This gives you a grace period and counts down for you. Then when you run it has a count down of how long you can run. You can set the number of warnings to give before the penalty is applied. When the warnings are up points are taken away. I have 2 versions of this one too.

http://teamcon.ne...Sidv4d.zip

and

http://teamcon.ne...Sidv4e.zip

Really the only difference here is V4d will let you run all you want with a trans. V4e will let you set if you can get penalized with the trans or not.

Hope this helps.
Edited by -=CoN=-WebAdmin on 03-03-2011 01:06 PM
 
https://Teamconsnipers.com
Mr.P
Thank you very much for your help and the useful infos about the 2? mutator. I'll try them asap. I will tell you ! Thumbs Up

bye,
Pietro
 
http://www.ut99maps.net
-=CoN=-WebAdmin
Hope one is what you are looking for.
 
https://Teamconsnipers.com
Mr.P
Ok, I've just taken a deep look at these files.

"NoRunning" is exactly the mutator I found some time ago and as you said, it calculates the overall moved distance and takes off health. It is pretty unfair because players can't either xloc and they can only move by crouching.

"Slow it down" is better: yeah, v4e lets you to set safe/not safe the translocator movements over a map and this is surely more useful for everyone (on the contrary, v4d has the same behaviour of "NoRunning", xlocing is not permitted)
This is a smarter "no running" mutator and it can be used during matches without limiting too much play and fun. That is my choice.


Thank you very much again for the infos, greatly appreciated Thumbs Up

bye,
Pietro
 
http://www.ut99maps.net
-=CoN=-WebAdmin
Glad I could help and you found something you like.

Take care and talk to you soon.
 
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