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Team-=CoN=- Snipers » General Public » Get Help
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[SOLVED]Voice packs vs skins (faces)
Mr.P
Hi,
I have a general problem, maybe someone has an answer...

...on a server there are N players and every player plays with his/her own voice packs (=N voice packs)...every player, who uses his/her voice pack, wants to have also his/her own face displayed on the UT chat box so, in normal conditions, we have N skins (the face in the chat box is contained in the .UTX skin package)
...N skins means too much data to download when connecting to a server...so, how to save data (and time) ?

if the difference between players stays only in the face (we state that every player has the same clan skin), I could build a skin using a public/shared part (the entire body) and a private one (the face on the chat box)...so, as noob, my question is: is it possible to build up a skin using 2 separate .UTX packages (1 public/shared + 1 private) ?
In this way, the data I've to download are represented only by the faces of the other players, while the body skin is shared...

...is it possibile ? if so, how ? Dunno


greetings,
Pietro
Edited by -=CoN=-TruckerClock on 10-05-2011 11:16 AM
 
http://www.ut99maps.net
Motor
To use ValAvatar is the answer you are looking for.

While I am opponent to having custom skin for this very reason because there are already lots of DL for maps and adding more for skin/voice pack takes away from guests playing on the server sooner. Having custom skins/voice packs allows clans to be unique.

Now answer your other question, yes it is possible to have multiple skins in a single .UTX but you will not be able to have a private skin if you provide it as a DL on your website

Outside of these general answers this gets beyond my understanding of skin editing.

I can give the suggest as to not make the skins as such to make them a crutch to improve a clans game play (ie making them jet black or camouflage). I know a player that opp'ed out of playing in a clan's custom skin because when playing in competition those skins cannot be used.
 
-=CoN=-WebAdmin
I would think it is possible since the int file is what UT reads for what file the skin is in. I would think, never done it, but would think on the line for the face you could point it to a different texture file.

But on the other hand the way UT is funny about the naming of the images it might not like it.

I am just guessing though. It would be worth a try.
 
https://Teamconsnipers.com
Mr.P
Ok, thanks for your answers ! Thumbs Up
 
http://www.ut99maps.net
Mr.P
Hi,
I'm working on this right now...
I'm using SkinMaker to build up a skin and I've just done a comparison with -=CoN=- guest skins to understand what type of textures I've to insert in the .UTX package...
I noticed that -=CON=- guest skins (but also the member ones) have all the so-called "talk-texture", the texture which all players on servers should see in the chat box after a message. I've just played a local game with female -=CoN=- guest skin but, after a message, the texture doesn't appear...odd thing, because the texture is present in the .UTX package and pointed out also in the .INT file, SGirlSkin_CoN_Guest.int (it's the coloured one)


[Public]
Object=(Name=SGirlSkin_CoN_Guest.fgue1,Class=Texture,Description="-=CoN=- Female Guest")
Object=(Name=SGirlSkin_CoN_Guest.fgue1T_1,Class=Texture)
Object=(Name=SGirlSkin_CoN_Guest.fgue1T_3,Class=Texture)
Object=(Name=SGirlSkin_CoN_Guest.fgue1T_2,Class=Texture)
Object=(Name=SGirlSkin_CoN_Guest.fgue1T_0,Class=Texture)
Object=(Name=SGirlSkin_CoN_Guest.fgue2,Class=Texture)
Object=(Name=SGirlSkin_CoN_Guest.fgue2T_1,Class=Texture)
Object=(Name=SGirlSkin_CoN_Guest.fgue2T_3,Class=Texture)
Object=(Name=SGirlSkin_CoN_Guest.fgue2T_2,Class=Texture)
Object=(Name=SGirlSkin_CoN_Guest.fgue2T_0,Class=Texture)
Object=(Name=SGirlSkin_CoN_Guest.fgue3,Class=Texture)
Object=(Name=SGirlSkin_CoN_Guest.fgue4,Class=Texture)
Object=(Name=SGirlSkin_CoN_Guest.fgue5,Class=Texture)


Some days ago Bill built a skin using SkinMaker (v2.41) and had the same problem, though the talk-texture was added in the .UTX package...could be this an error of the software ? which other reasons could cause this behaviour (when you use the default UT skins, you get the talk-texture in the chat box...) ?


greetings,
Pietro
 
http://www.ut99maps.net
-=CoN=-WebAdmin
Yes I noticed it when I first made them but had already released the skin. I had the problem on a couple of skins but others I did not. They all were done the same way.

I am thinking it had to be a format issue. Since it did not hurt the skin I did not go back and fix it.
 
https://Teamconsnipers.com
Mr.P
-=CoN=-Strych9 wrote:
I am thinking it had to be a format issue


When you talk about format issue, you mean the gfx format of the image ?
 
http://www.ut99maps.net
-=CoN=-WebAdmin
Yeah, it had to be maybe the number of colors set to high. I am not sure.
Edited by -=CoN=-WebAdmin on 12-19-2010 11:00 AM
 
https://Teamconsnipers.com
Mr.P
-=CoN=-Strych9 wrote:
Yeah, it had to be maybe the number of colors set to high. I am not sure.


Thanks for the info, it could be important ! Thumbs Up
 
http://www.ut99maps.net
Mr.P
Solved !
In the last days I worked on skins and I found the (simple) solution of the problem. It was much easier than I thought: thinking about N skins (for N voice packs) was totally useless because N talk textures data can be simply stored in a single skin with only 1 face.

I used the well-known "Assassin" skin to built up a new one.
I added a default "Assassin" face and a default "Assassin" talk texture. In order to get a talk texture during gameplay, I added another "Assassin" face (the same of the default one) and another "Assassin" talk texture. Then I simply added N talk textures for every voice pack I built up recently (really a lot) so I had the face for every character.
In the player setup, I can simply choose my skin and then the face of the character I wanna see in the chat box: there is only 1 face but many talk textures which I can select as "faces" from the
menu.
Here a screenshot image of the .UTX package of the skin.


img189.imageshack.us/img189/2118/textures.jpg


In this way, for example, it's simple for a team to host the talk textures for every member in the same .UTX package of the skin.


------------------------------------------------------------------------------

-=CoN=-Strych9 wrote:
Yes I noticed it when I first made them but had already released the skin. I had the problem on a couple of skins but others I did not. They all were done the same way.

I am thinking it had to be a format issue. Since it did not hurt the skin I did not go back and fix it.


Now I've understood what's wrong.
The talk texture is always linked to a face and without a face, no talk texture is displayed in the chat box during gameplay...but pay attention: a face is something different from the default texture used to skin the face and this is the reason why CoN skins (guest and member skins) don't display a talk texture during gameplay. There is a default texture but no faces.

If you want, I can easy fix the CoN skins and send them to you by email. No problem at all, happy to give a help ! Thumbs Up


bye,
Pietro
 
http://www.ut99maps.net
-=CoN=-WebAdmin
Mr.P wrote:

If you want, I can easy fix the CoN skins and send them to you by email. No problem at all, happy to give a help ! Thumbs Up


bye,
Pietro


Yeah if you want to send me the edited package I will take a look at it.

Thanks,
 
https://Teamconsnipers.com
Mr.P
Ok, please give me some time and within a few days I send you the 4 skin packages (male/female guest and male/female member).

bye,
Pietro
 
http://www.ut99maps.net
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